I find that a good roleplay map distinguishes between areas where players want others to interact with them, areas where players want to choose who interacts with them, and areas where players want to avoid all interaction. Nothing I've made has ever seen gameplay so take what I'm going to say with a grain of salt, but I believe my ideas on map design to be pretty well-founded. I'm currently working on an RP map in hammer and I have a few other ideas on paper. Is it bad that I build out an entire building with props and lights first, or should I flesh out the basic geometry of the map first? How do you map personally? A friend who mapped for tf2 said I shouldn't be adding lights yet, and should get the basic map done, now I'm just curious. (Lights are named and one steet light has an light and a light_spot). I've been compiling on fast for the time being, but i wonder if I need to stop with the complicated lights. I'm working on RP_Caldera 2 and I've always built the map one building at a time, with a basic layout either made in paint or in my head, but after adding another light to my powerplant with a sparky generator it broke the lights! It's all bright everywhere. Hello! So I make RP maps as a hobby, haven't really released any except RP_Caldera and an edit of East Coast, and I normally either give up or run into an drawback that makes me give up.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |